tag:blogger.com,1999:blog-48663253196492374882024-03-14T06:10:09.210+00:00Keith's Tabletop Gaming / Painting Blogbrownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.comBlogger383125tag:blogger.com,1999:blog-4866325319649237488.post-63943034741775850632016-07-03T09:15:00.000+01:002016-07-03T09:15:06.601+01:00Castles of Cornwall<br />
I had a week in Cornwall this year in early June, and it's a fantastic place, we were gifted with good weather as well which allowed us to get out and about a lot, inevitably we visited many historic sites including several castles which I can't resist showing a few pics of.<br />
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The first castle we visited was Tintagel castle, legendary birthplace of King Arthur. I've been here before, but I was about 8 and I had fond, but vague memories of the place. A return visit didn't disappoint. There isn't a huge amount of the castle itself left, but Tintagel Head is a stunningly beautiful location, with great views, layers and layers of history and a lovely cove with some interesting caves that are easy to explore. It wasn't cheap, but it was well worth it.<br />
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The next day we visited St Catherines Castle at Fowey. This is a small example of one of Henry VIII's device forts, it's just a tower and a coupe of gun implacements, however it's free to visit and gives great views over Fowey Harbour.</div>
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As we were looking out across the sea my friend noticed a type 45 destroyer on the horizon, it circled round for a bit before heading off. A lucky sighting that added a lot to a great site.<br />
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The next day and another castle, this time Restormel Castle, which very much looks like what I imagine a 'standard' castle would look like, even if just the keep remains. The keep was of course once surrounded by a much larger castle and it was at one point the administrative centre of the whole of cornwall.<br />
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The final castle of the trip was another Henrician Device Fort, this time at St Mawes which with it's twin Pendennis (which I visited a few years ago but never got around to posting about) guard Falmouth. We didn't go inside this one as there didn't seem to be a lot there for the price and we were a bit short on time.</div>
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<br />brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com9tag:blogger.com,1999:blog-4866325319649237488.post-51145275200620312282016-06-20T10:00:00.002+01:002016-06-20T10:00:20.379+01:00Dungeon Saga: The Infernal Crypts Painted<br />
The Dungeon Saga continues and we are in the middle of playing the Infernal Crypts campaign featuring a couple of new heroes and the forces of the Abyss. I've managed to paint all the minis from the set and did the extra set of minions that came with my Kickstarter set at the same time.<br />
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Basilean Cleric and Naiad Demon Hunter</div>
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Abyssal boss, Drec'nok The Destroyer </div>
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Lower Abyssals</div>
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Abyssal Guards</div>
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Flame Throwers</div>
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Abyssal Hounds</div>
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Effrets</div>
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Succubi</div>
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Tortured Souls</div>
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Mollochs</div>
brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com3tag:blogger.com,1999:blog-4866325319649237488.post-53568964029319884602016-05-09T09:50:00.000+01:002016-05-09T09:50:07.462+01:00Leiston Abbey Chapel<br />
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I spent last Saturday walking round the spectacular RSPB reserve at Minsmere in Suffolk, from a lot of the hides I could see some mysterious ruins in the background, as it happened the footpath back to the campsite happened to go straight past them.<br />
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As I approached the ruins of the 12th century chapel (all that's left of a once much larger abbey) actually turned out to be somewhat smaller than they looked from across the reserve. But then as we got very close they suddenly got a lot more interesting, as I noticed what seemed to be a pillbox built inside! The information board confirmed my suspicions this was in fact a WW2 pillbox built inside a scheduled ancient monument. I've never seen anything quite like it.<br />
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The rest of the abbey got pulled down in the 14th century and the stone moved three miles or so down the road to a new Leiston Abbey which is currently a free to access English Heritage property. We visited this larger and more impressive ruin as well (pic below), but it didn't have the same charm as the little pillbox in the ruin.<br />
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<br />brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com4tag:blogger.com,1999:blog-4866325319649237488.post-3263049186572641582016-03-25T16:01:00.003+00:002016-03-29T20:33:49.830+01:00Dungeon Saga: Tyrant of Halpi Painted<br />
The Tyrant of Halpi is a forthcoming expansion for Mantic's Dungeon Saga, it contains a lot less minis than the other expansions, but that's mainly because one of them is a large Dragon!<br />
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The Dragon is a great mini and was a joy to paint, I think he's come out pretty well and with a minimum of effort. The only tricky bit was choosing the colour, I wasn't keen on a green dragon like Mantic did, and I already have a red dragon <a href="http://brownk29.blogspot.co.uk/2011/06/storm-of-magic-unveiled-warhammer.html">in my collection</a> for some reason it took me a couple of days to think of doing a blue dragon.<br />
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<a href="https://2.bp.blogspot.com/-aX1VY-h8E1U/VvVgJByKFbI/AAAAAAAAEXM/6ZdjPs5MK8oNKjpRan_atP6FiRAE4GsmQ/s1600/dungeon%2Bsaga%2Btryrant%2Bof%2Bhalpi%2Bpainted%2Bdragon%2Bkings%2Bof%2Bwar%2B%25283%2529.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><i>Karrathor The Unbroken</i></div>
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I'm less impressed with the two new hero minis, they're both OK, but not exceptional, the Paladin needs a much bigger sword and the Halfling thief suffers from her (inevitable) small scale.<br />
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<i>Ibrahim - Human Paladin</i></div>
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<i>Ally McSween - Halfling Thief</i></div>
<br />brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com3tag:blogger.com,1999:blog-4866325319649237488.post-89122346597198561302016-03-16T20:26:00.002+00:002016-03-16T20:26:20.489+00:00Unboxing - Kings of War: Abyssal Starter Army<br />
Today I'm going to have a look at my latest purchase, the Abyssal Starter Army for Kings of War by Mantic Games.<br />
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It all comes together in a medium sized box with printed pictures front and back, nothing wrong with it, but nothing exciting either. It's also not the type of box that's much use for storing constructed and painted minis. The back does have four Mantic points on however which are of course welcome.<br />
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I'm going to start with the Mollochs, these are large infantry and come in metal, unlike everything else in the set which comes in hard plastic. They come with three spare heads and a couple of spare arms which is good for variety if you wanted to buy a second set and create a bigger unit. I will be combining these with my Dungeon Saga Mollochs to create a horde.<br />
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The core of the set is the 50 plastic Flamebearers/Lower Abyssals. There are five figures per sprue which can be assembled as Flamebearers or Lower Abyssals, each sprue also contains command options, which are not necessary in Kings of War but nice to see as they give the regiment a bit of character. Each sprue also has 2 little Imps. There's nothing really to fault here, except possibly the difficultly in making the minis rank up ranking due to tails and weapons. I've made 40/10 lower Abyssals/Flamebearers not 30/20 like it shows on the box, but it really is upto each buyer.<br />
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Moving on to the Succubi, which are also in plastic also five per sprue and also have command options and a couple of Imps. The set contains 20 of these fearsome fighters. There are 5 lots of paired weapons per sprue and an open hand, there are less spare parts than you get with the Lower Abyssals, but the interchangeable torsos/legs help the variety of the minis you can make.<br />
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And finally you get these Imps scattered around the sprues of the main regiments. You are only provided with two 40mm bases, but there are plenty of Imps to make a third base. To be fair it's only advertised as two bases, but a unit is 3 bases. Mantic should have added an extra base and called it a real unit.<br />
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<i>The whole set (movement trays not included, but made my life easier for photography!)</i></div>
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Overall I rate this as an excellent set. You get 6 units here for a retail price of £50, which I feel is a bargin, I actually got mine from Wayland Games at £40 ( 20% off) which makes it an even better deal. This starter actually gives you a 750pts army, and it feels like an army, you could happily play a good game with this set alone. The quality is pretty good too, Mantic's plastics have improved no end. Superb value for money, Recommended.<br />
<br />brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com2tag:blogger.com,1999:blog-4866325319649237488.post-61719257022828231672016-02-21T21:47:00.000+00:002016-02-28T17:27:15.465+00:00Dungeon Saga: The Return of Valandor - Campaign Review<br />
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The 'Return of Valandor' is the first expansion for Mantic games excellent Dungeon Saga game. Unlike the other expansions this one is a direct follow on to the story in the 'Dwarf Kings Hold' set and uses the same heroes that you use in that first campaign. As such we carried on using the same heroes each as before and Mike remained as the overlord. Whilst you play as legendary throughout the whole of this campaign we were very disappointed to learn that we would be losing some of our favourite magic items in the form of the Dwarfs armour and the Wizards staff. The campaign has six adventures and the heroes have ten attempts to get through them.<br />
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<b>SPOILER ALERT! SPOILER ALERT! SPOILER ALERT!</b></div>
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If you plan on playing this as the heroes there might be some stuff here you shouldn't read before you've had a go at the missions, unless of course you don't like surprises......<br />
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<b>Adventure 1: It Begins Again</b><br />
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This is a simple little adventure to get you started. You just have to open a door you can see from the start. The twist is you need to take wards off of four standing stones to do it, which only the wizard can do. The heroes are in no danger here from anything, but getting the wizard round all the wards in time is a challenge and if the overlord can manage a small delay he'll win.<br />
Tries to complete: 1<br />
star rating: ****<br />
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<b>Adventure 2: A Wicked Surprise</b><br />
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Ba'el the undead demon makes his first appearance to test heroes, but isn't going to stick around forever, only till he gets bored, this is shown by a random disappearance mechanism. This means this level can vary wildly in difficulty depending on how long he sticks around for. In our runthrough it came down right to the wire, we only just made the room where you all have to be at the end and we had one hero on only a single wound, our tightest win yet. We enjoyed this one and Ba'el is one tough cookie.<br />
Tries to complete: 1<br />
Star rating: ****<br />
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<b>Adventure 3: Needle In A Haystack</b><br />
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What is it with adventure 3's? in the DKQ's adventure 3 sucked, and it sucked here too. The objective is to find the amulet of Valandor which is hidden in one of the four chests. That's all well and good, but opposing you are 5 Zombies and a Revenant, that's it! We're convinced we've either missed something, or there is a misprint and they missed the rest of the monsters and/or bone piles!<br />
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Tries to complete: 1 (under time limit doesn't count)<br />
Star rating: *<br />
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<b>Adventure 4: A God In Mortal Flesh Once More</b><br />
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This is a simple little dungeon crawl through to the final door, you have to replace one of the heroes with the spirit of Valandor, and this is about getting used to his abilities really. The choice of who you're going to replace is an interesting one. He's a tank, but struggles offensively against anything that isn't a demon. We plumbed for the Dwarf, but I think anyone except the Wizard will work fine. The concept is fine, but there just weren't enough baddies to slow the heroes even slightly which led to a disappointing game. <br />
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Tries to complete: 1 (under time limit doesn't count)<br />
Star rating: **<br />
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<b>Adventure 5: New Friends, Old Enemies</b><br />
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After the disappointment in the lack of challenge that the last two dungeons provided things finally got back on track here with a confrontation with the mighty Ba'el. Ba'el is proper scary, he has a feat that curses the heroes, powerful magic, a solid attack, and regenerate. Although we accomplished this well within the time, Ba'el wasn't far off of crippling a hero and winning for the Overlord. There's also a collapsing dungeon twist here, but it added nothing to our play through, but the random nature of this part means that sometimes it might.<br />
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Tries to complete: 1 (under time limit doesn't count)<br />
Star rating: ****<br />
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<b>Adventure 6: Reckoning</b><br />
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The final final battle against Mortibris. Like the final mission in the DKQ not all the heroes have to survive this one, which means Mortibris must kill them all to win. Even in his 'legendary' aspect he didn't seem to have much hope, he just doesn't have a high enough damage output and is easy to wound in return. This was a massive anti-climax, there just weren't enough minions to take down any of the heroes, we think Mortibris can potentially cripple one hero, but there's no way he's going to kill all four. A shame for the final mission of an arc of 14, even playing the heroes we wanted him to be more of a challenge.<br />
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Tries to complete: 1<br />
Star rating: ***<br />
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<b>Final Result:</b> Heroes win in 3 out of 10 possible turns, a crushing victory for the forces of good.<br />
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In conclusion this is a bit of a disappointment after the solid first campaign. The average of my scores comes to 3 out of 5, which is fair enough, but doesn't tell the true story, there are three good missions here, but also three rather poor ones, and I feel a hit rate of 50% isn't really good enough. It's a shame as well, the concepts and layouts for the three poor missions are fine, but we found the balancing so far off as to take away the fun, they just needed some more baddies in them. Ultimately this campaign was a disappointing follow-up to the core box campaign.brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com4tag:blogger.com,1999:blog-4866325319649237488.post-3834946244852925752016-01-17T20:35:00.002+00:002016-02-28T17:27:15.461+00:00Dungeon Saga: The Dwarf Kings Quest - Campaign Review<div class="separator" style="clear: both; text-align: center;">
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After some epic gaming over the start of the winter myself and my friends Mike & Richard have completed the campaign from the Dungeon Saga core box; The Dwarf Kings Quest. Mike played as the evil Necromancer Mortibris and me and Richard shared out the heroes between us, I got the Dwarf and the Wizard, which of course left Richard with the Elf and the Barbarian. The campaign is 8 missions long and the heroes get a total of 15 attempts to complete them all. If you can do it quickly enough an attempt won't count towards your total (we found that to be VERY rare as most of the missions are very finely balanced) and if you fail you have to do that mission again until you get through.<br />
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<b>SPOILER ALERT! SPOILER ALERT! SPOILER ALERT!</b></div>
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If you plan on playing this as the heroes there might be some stuff here you shouldn't read before you've had a go at the missions, unless of course you don't like surprises......<br />
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Before the campaign there are two training missions, I'm not going to bother going through these, they are very easy for the heroes and just give you a chance to practice the main rules.<br />
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<b>Adventure 1: Well Met</b><br />
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This may be adventure one, but this is no gentle introduction for the heroes, you need to move quickly and kill stuff to win this one and get through the final door before the cards run out. In our first play of this we were playing as if this was Warhammer Quest, by which I mean to conservatively, trying to secure each area fully before moving on, we all survived, but the timer beat us quite comprehensively. You can't move too quickly either though, the Wizard and the Elf start separately from the Barbarian and the Dwarf and can be very vulnerable. Loose one hero and you loose the mission, don't forget it. Pay attention in this mission and think carefully about every move.<br />
Tries to complete: 2<br />
Star Rating: ****<br />
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<b>Adventure 2: Into the Depths</b><br />
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This adventure is another one where you have to open the final door before the time runs outs (there's quite a of these). This is however where you meet your first Zombie Troll, which at this point are pretty scary things. We really enjoyed this one, the key is not to get bogged down fighting the troll and try to slip someone through on either side to make a run for the final door. Remember that only one person has to get to the door to win the mission. Our run through of this one came down to a dice roll to smash the door as the final action of the game! how's that for balance.<br />
Tries to complete: 1<br />
Star Rating: *****<br />
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<b>Adventure 3: Restless Guardian</b><br />
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Time for the first boss fight! Except you don't actually fight the Banshee in a normal fashion, you need to survive her attacks whilst you collect the four fragments of her shattered stone heart and collect them together so she can finally have rest. This was a walkover for the heroes, the Banshee has some nasty spells, but can't do enough damage on her own to realistically cripple a hero before they collect all the pieces. There are a few minions about, but with only one Overlord Command per turn they're not going to achieve much as they rarely get to even activate. This is also the first time that the Overlord gets to use magic and Mike didn't get it at first which helped ease our victory. We were looking forward to our first boss, but ultimately the speed at which we accomplished the task took away the joy of victory. We might try this again with two Overlord Commands per turn.<br />
Tries to complete: 1 (Within bonus time limit so doesn't count towards total)<br />
Star Rating:*<br />
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<b>Adventure 4: Left or Right</b><br />
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We're back to getting through doors within the time limit now. The twist this time is a randomly collapsing dungeon. This is a winding dungeon, with several routes to the final door, wether those routes will still be there next turn is part of the gamble you'll have to take. We found this one to be incredibly close and like Adventure two it all came down to the last dice roll of the game against the door.<br />
Tries to complete: 1<br />
Star Rating:*****<br />
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<b>Adventure 5: Stench of Death</b><br />
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A proper boss fight at last! This time against the Zombie Troll Shaman Hoggar. Like the Banshee fight the Overlord is severely limited by a single Command per turn. The mission is a pretty straightforward romp through some Zombies and Zombie Trolls until you get to Hoggar himself. He's a pretty tough beastie to kill. It looked like we were storming it until we got to the boss who then took a lot longer to kill than we were expecting and we only just did it before the time ran out.<br />
Tries to complete: 1<br />
Star Rating:***<br />
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<b>Adventure 6: Turned Around</b><br />
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It was going so well upto this point, we'd been a bit lucky on adventures 2 & 4, but basically we'd aced everything! This was also when your heroes become legendary! But..... This mission really held us up, on the plus side this made the campaign mode interesting again as suddenly it was all there to play for. The twists here are the two large randomly rotating rooms and a random exit point. If you can roll sixes when you get to a chest(the exit is hidden in one of them) this one can be over quickly and easily, if however you flunk those rolls and have to do it the hard way by opening all the chests this mission is hard, especially as it's impossible to plan from turn to turn as you never know where your men are going to be! Having said all that it's still a fun mission, but I'm glad we didn't have to do it for a fifth time.<br />
Tries to complete: 4<br />
Star Rating:****<br />
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<b>Adventure 7: The Final Insult</b><br />
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The penultimate level and the penultimate boss. This is our first, and only true 'fighty' boss, Grund, the Undead Dwarf King. The first room is full of monsters, you need to try and clear these quite quickly, but without getting overwhelmed in the process, we found the dwarf stood in the center did a great job of splitting the monsters into two groups. Once you get through the first room you have a pretty clear run upto Grund himself where you attempt to kill him before the time runs out. On our first attempt we had Grund down to a single wound when the time ran out, frustrating to say the least, but to be fair it was Mikes turn to pull off a last victory. The second attempt also failed in the last room, this time the Barbarian had taken too many hits and went down just before Grund would have done. The third run finally went smoothly and victory was ours.<br />
Tries to complete: 3<br />
Star Rating:****<br />
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<b>Adventure 8: Only One Gets Out Alive</b><br />
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The final showdown, we finally get to confront Mortibris himself, even the heroes are expendable here and the game doesn't end if you loose one, the mission is also big containing all the minions in the set to slowly fight through. I say slowly, actually we smashed trough them with ease, our dice rolling was nuts here, we didn't flunk a single attack, nor had we taken a single wound by the time we entered Mortibris' inner sanctum. Obviously a lot of luck helped here and I expect that result is unusual. Even though we were unharmed as we got to the end boss Mortibris soon started knocking wounds off us, he is a tough cookie indeed, he can't stand up to four heroes, but if you loose one on the way to him I think you'll be in trouble.<br />
Tries to complete: 1<br />
Star Rating:****<br />
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<b>Final result:</b> The heroes win on the 13th out of 15 potential tries, although with one 'freebie' we actually had 14 tries; pretty damned close!<br />
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In conclusion this is a really good campaign, with different challenges for both sides, and we found it pretty well balanced, which is always tough in games like this. The limited time mechanism puts a slightly different slant on this than other dungeon crawlers that I'm familiar with, it won't be for everyone, but I found it added a sense of drama and tension to proceedings. We only found scenario 3 to be horribly unbalanced and 2,4 and 7 in particular where spectacularly close and therefore more enjoyable. I also like how the heroes get better over time and there's always a new ability or item to learn to use. The average of my (admittedly subjective) star ratings comes to 3.75, make of that what you will, but I think this is a solid initial campaign for Dungeon Saga.<br />
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However Mortibris is not quite dead and may come back yet.........brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com1tag:blogger.com,1999:blog-4866325319649237488.post-1464028771745822992016-01-11T11:43:00.004+00:002016-01-11T11:43:24.403+00:00Dungeon Saga: The Dwarf Kings Quest & Return of Valandor Painted<br />
Since Dungeon Saga arrived it has been pretty much the only game we've played, and we've now managed to complete the campaign in the 'Dwarf Kings Quest' core set and will soon be embarking on the sequel 'The Return of Valandor'. Both sets are facing off against the Undead, so I painted them all at the same time. The base game gives you two of each minion and the expansion another one. Both sets come with unique Hero and Boss sculpts. <br />
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Overall I'm very impressed with these for board game minis, they take the paint well, have good detail and have (so far) proved Mike proof. The only real issue is that a lot of them came bent, but I've pretty well managed to fix that I think. I've also tried to paint them up to match my Warhammer/Kings of War armies, so the Dwarf Revenants and Armoured Zombies match their living counterparts.<br />
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The heroes; Rodin, Orlaf, Danor and Madriga </div>
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The bosses, Elshara the banshee, Mortibris the Necromancer and Grund the Undead dwarf king. Anyone else think that Motribris has more than a shade of Denethor from the Lord of The Rings movies?<br />
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Hoggar the Zombie Troll Shaman </div>
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Skeletons</div>
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Skeleton Archers</div>
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Dwarf Revenants</div>
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Ghosts </div>
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Zombie Trolls</div>
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Armoured Zombies</div>
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Zombies </div>
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Valandor and B'ael </div>
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And finally a couple of bits of the furniture</div>
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<br />brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com2tag:blogger.com,1999:blog-4866325319649237488.post-41680288996279179772016-01-03T11:33:00.001+00:002016-01-03T11:33:26.996+00:00Kings Of War Kickstarter Wave 2 - The Forces of Nature<br />
My second package from the Kings of War Kickstarter has now arrived which means I have a lot more minis to paint. I didn't go overboard on this and the bulk of this package is the $50 Forces of Nature starter army.<br />
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Lets start with the undoubted highlight on the set which is the massive Greater Earth Elemental in resin. This is one of those WOW figures when you open it up. Much bigger than I was expecting and I love the style. It shares the same body as the greater obsidian golem for the Abyssal Dwarves but comes with different arms and head. It's not quite perfect, there are a few air bubbles, but nothing a little bit of liquid green stuff won't fix, and nothing in a key place, so I'm still happy with this.<br />
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The leader of this little force is the Druid. She comes with an alternative head and staff arm, allowing for four different combinations. This is the one mini here that I'm not convinced by, lets hope a lick of paint will improve her look.<br />
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The starter set also includes three regiments, the first of which are the new hard plastic Salamanders. I got 20, although I've only assembled 10 so far. These are a proper hard plastic multi-part kit with options for hand weapons and shields or double-handed weapons. I've armed mine with double-handed weapons as I have a unit f old GW Saurus with hand weapons and shields already which I've been using as Salamanders. There are also command group options and little bits of flame you can decorate the bases with. Very pleased with these, one small gripe is that getting them to rank up properly isn't easy, but overall they get a thumbs up from me, I prefer them to GW's current Saurus kit as well.<br />
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The second regiment is another hard plastic kit, this time the watery Naiads. Again I got 20, but have only assembled half so far. These have also been given the whole multi-part kit treatment with full command options and this time the weapon options are for 'shooty' harpooners or 'fighty' with nets and spears/tridents. I'm creating a regiment of the harpooners, but am assembling a few as fighty types, just because I want to really. These look much better in person than in the official photos and I'm also rather pleased with these. Each sprue also comes with a frog and an otter, the otter in particular is I think rather inspired.<br />
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The third regiment was three Tree Shamblers, I'd already jumped the gun and bought another three of these and have them ready painted so have at look at these ones rather than the three in plain metal.<br />
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last minute on the campaign Mantic also offered a Centaur hero for the FoN that wasn't included in the starter army, obviously I had to get him as well, and I think he looks pretty good, although I do wish he was facing forward....<br />
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Finally I got the campaign book, 'Destiny of Kings' which has rules for map and narrative campaigns, an example campaign and rules for using some of the Dungeon Saga heroes as living legends in KoW. I'll do a proper review of this at some point soon when I've read it thoroughly.<br />
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So in conclusion, I'm very happy with this and am very much looking forward to the summer KoW season we have planned, I think there's a good chance we'll actually try the narrative campaign from the book.brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com2tag:blogger.com,1999:blog-4866325319649237488.post-43106313578345312772015-12-28T14:46:00.000+00:002015-12-28T14:46:13.921+00:00Merry Sithmas<br />
I hope everyone enjoyed a break of some sort over the last few days, even though I don't really believe in Christmas I seem to have managed to have three Christmas dinners over three days and have enjoyed the holidays more this year than I have in a long time. With all the (justifiable) hype over the new Star Wars movie I correctly predicted that I'd get a slew of Star Wars related gifts.<br />
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Some good stuff here, the 'Spark of Rebellion' DVD is one that I haven't seen and I really love the mug, I feel the tea will be strong in this one (sorry, terrible joke I know). I'm not entirely convinced with the sticker book however.<br />
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The highlight has to be the metalworks 1:20 scale R2-D2 model. This was a lot more complicated than it looked at first glance. Clearly I'm no novice when it comes to model making, but this is the first time I've never done metal-folding and there was a lot of learning of techniques as I was building it, I found it pretty tricky at times and in the end I haven't got it quite right. It took a lot longer than I expected as well, several hours in fact. I like the end result and will have to try and get another one from the range at some point.<br />
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I couldn't help but buy myself some of the brand new Lego sets for 'The Force Awakens' as well, focusing for now on the incredibly stylish First Order.<br />
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I saw the new movie a couple of days before Christmas, and whilst I'm not going to do a full spoiler filled review I am just going to say that I liked it a lot, it's not perfect, but I reckon 8.5 out of 10. Star Wars is finally back and I can't wait for the next installment.<br />
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May the force be with you, always....... brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com3tag:blogger.com,1999:blog-4866325319649237488.post-22229751714854973302015-12-06T11:44:00.002+00:002015-12-06T11:44:41.753+00:00Review - Kings of War: Uncharted Empires<br />
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I've been eagerly awaiting this book, Kings of War has been very well received in my gaming group and we've been having a lot of fun experimenting with new army lists. This book of new lists by Mantic is a very clever move, they don't make minis for any of them, but quite a few bear a striking resemblance to armies from the now defunct Warhammer Fantasy Battles. This will ultimately encourage even more people to give KoW a try and allows those of us who already have extensive Warhammer collections to use a lot more of our minis in our games, and ultimately for our group pretty much signals our complete conversion from Warhammer Fantasy to KoW. It sounds like a giant win-win, lets take a closer look.<br />
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The book is just over 70 pages, softback and in full colour, plenty of art and photos, some new some reused. The footprint is the same as the gamers edition of the main rulebook and the interior is done in the same style. This is all for the good, I like things to match, it makes it feel like there's a bit of thought gone into the range. There are nine new lists for some of Mantica's minor factions, and whilst a lot of them are shall we say 'Inspired' by Warhammer fantasy armies the included background section for each list grounds them firmly within the Kings of War world.<br />
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Lets take a brief overview of the Lists one by one.<br />
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<strong>Name:</strong> The Brotherhood<br />
<strong>Alignment: </strong>Good<br />
<strong>Warhammer Equivalent: </strong>Bretonnians<br />
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This knightly Brotherhood guard the southern realms from the depravations of the abyss. These are classic good guy knights and peasents, very closely following the Bretonnian mould, except with added water elementals. There are different flavours of knights, including the long lost and much asked for foot knights and some cool flying knights. And there is even a Robin Hood style unit which will allow me to use my 'Bowmen of Bergerac' minis again. It's not the most inspired list, but then neither was the Bretonnia one, but it is solid and I definitely plan on giving it a go.<br />
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<strong>Name: </strong>Salamanders<br />
<strong>Alignment: </strong>Good<br />
<strong>Warhammer Equivalent: </strong>Lizardmen<br />
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This one like the Brotherhood is very inspired by the Warhammer equivalent, in this case the Lizardmen. The Saurus have been renamed Salamanders, the skinks Ghekkotah and the Kroxigor Tyrants. No sign of any Slann though. There are also added fire elementals to fit in with the Salamander background.<br />
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<strong>Name:</strong> The Herd<br />
<strong>Alignment:</strong> Neutral<br />
<strong>Warhammer Equivalent:</strong> Beastmen<br />
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Fauns, Stayrs, Beastmen, Centaurs, Minotaurs etc. This is my favourite list in this book, I love the fact that they made them neutral which puts a totally different stance on them. I think this makes a great companion list to my favoured Forces of Nature army. Nice to see Harpies and especially Lycans in the list as I have some being painted. Adding some units from this list to my collection is definitely going to happen.<br />
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<strong>Name: </strong>League of Rhordia<br />
<strong>Alignment: </strong>Neutral<br />
<strong>Warhammer Equivalent: </strong>None<br />
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I've said 'none' for the equivalent army here, but it's sort of old school Empire. This is a mix of fairly standard human troops, lots of <strike>Hobbits</strike> Halflings and some cool war machines. The ability to field Halfling armies is welcome and it's cleverly done with the humans to create a balanced list, whilst leaving the pure Halfling army open. Not on the immediate horizon for me though.<br />
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<strong>Name: </strong>The Trident Realm of Neritica<br />
<strong>Alignment: </strong>Neutral<br />
<strong>Warhammer Equivalent:</strong> None<br />
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This one was unexpected, finally the much joked about Fishmen list appears! Most of the troops are a variety of Naiad, which is handy as Mantic will be releasing plastic Naiads in the new year, this list is the converting opportunity list. Just how far can you push that one sprue? As well as the Naiads you get various water elementals and sea monsters. I also think calling the armoured Naiads <a href="https://en.wikipedia.org/wiki/Placodermi">Placoderms</a> was inspired!<br />
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<strong>Name:</strong> The Empire of Dust<br />
<strong>Alignment:</strong> Evil<br />
<strong>Warhammer Equivalent: </strong>Tomb Kings<br />
<strong></strong><br />
The ancient desert undead, mummies, pharaohs, chariots, scorpions and plenty of long dead skeletons. Another pretty straight 'inspired' list here, nothing really exciting or radical, but of course welcome if you have a tomb kings army, or just really like undead chariots.<br />
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<strong>Name: </strong>Night-Stalkers<br />
<strong>Alignment:</strong> Evil<br />
<strong>Warhammer Equivalent: </strong>None<br />
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This one is interesting. The night-stalkers are the embodiment of the fears, horrors, nightmares and dreams of mortals. A whole army of trans-dimensional Nightmares. Rules wise they are fascinating they have no inspiring of their own, but steal their opponents, they also have a unit that can use all their opponents fighting characteristics in combat. I'm not quite sure what to make of it all yet, but it certainly is interesting. I'm also not sure which models to use, Mike (my regular opponent and irregular contributor on this blog) has a plan to use some of his Tyranid minis to play this list. I'm looking forward to seeing what he comes up with and I'll see if I can persuade him to share it here.<br />
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<strong>Name: </strong>Ratkin<br />
<strong>Alignment:</strong> Evil<br />
<strong>Warhammer Equivalent:</strong> Skaven<br />
<strong></strong><br />
Another pretty straight copy here, but nonetheless a welcome one. In the Mantica background they are a former slave race who have broken free. You have the various infantry you'd expect with a mix of crazy war machines. In a change from Warhammer you can also have Ratkin cavalry and you can give the Vermin Lord equivalent wings! I have small <strike>Skaven</strike> Ratkin army, with some more to paint up at some point, and one of my main opponents has a large collection so we're really pleased to see this one included.<br />
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<strong>Name: </strong>The Varangur<br />
<strong>Alignment:</strong> Evil<br />
<strong>Warhammer Equivalent:</strong> Warriors of Chaos<br />
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These are the barbarian tribes from the north with attendant monsters. You have heavy and light infantry and cavalry a few specialist infantries (including some bowmen!), trolls and wolves. Pretty much what was expected (except the bowmen). The background is a bit different than I expected though and I like it. The Varangur don't worship the Abyssals as I was expecting, but a different older god of the north 'Korgaan' he is a many faced god and there is a limited 'mark' system here as well. As I have quite a big <a href="http://brownk29.blogspot.co.uk/2012/12/army-focus-warhammer-warriors-of-chaos.html">Warriors of Chaos force</a> I'll be looking to try out this list at some point.<br />
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In conclusion I think this is a fantastic and imaginative product, and I have absolutely no qualms in heartily recommending this. In fact I would even go so far as to say it's an essential purchase if you're a KoW player. I also hope Mantic do eventually make some minis to support this, a single plastic kit for each of the lists would be a great start. Things continue to look very bright for Kings of War.brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com2tag:blogger.com,1999:blog-4866325319649237488.post-3257418935922489942015-11-29T22:22:00.001+00:002015-11-29T22:22:44.038+00:00Reaper Bones for Kings of War<br />
Kings of War has been set aside now for a few months whilst we play dungeon saga over the cold winter nights. This doesn't mean that I'm not working on my armies in the mean time. Today I have a few recent editions that are all from the 'Bones' range by reaper minis. These are cheap flexible plastic figures designed mainly for roleplaying, but I found a way to add these ones to my KoW collection.<br />
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First off is this Ogre chieftain, who I'm planning on using as a Warlord for my small, but growing Ogre force.<br />
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This is a unicorn for my Forces of Nature army. I already have an old citadel unicorn, but couldn't resist getting this one as well.<br />
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Keeping with the forces of nature here we have a dryad, a beastman and a hunter of some sort, these will all be used as 'hunters of the wild' in my army.<br />
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These quirky figures are 'mushroom men' the small ones will also be used as 'hunters of the wild' whereas the big one will make an expert forest shamble.<br />
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And finally this demon figure which will make an excellent succubi champion for my embryonic Abyssal army.brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com2tag:blogger.com,1999:blog-4866325319649237488.post-88466329245473024862015-11-12T21:54:00.002+00:002015-11-12T21:54:28.073+00:00Using Dungeon Saga For Kings of War<br />
A few days ago I posted an unboxing of my Dungeon Saga kickstarter package, with this giant pile of minis from the world of Mantica I couldn't help wonder if I could get some Kings of War units out of all this.<br />
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One of the defining features of KoW as opposed to Warhammer is that unit sizes are fixed, usually 10, 20 or 40 for standard infantry, or 3 or 6 for large infantry. This makes putting together units out of the set slightly trickier than it was when I used my Warhammer Quest minis in my Warhammer armies back in the day, however here are my solutions...<br />
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The easiest place to start is with the heroes and bosses, most of which happily serve as characters for their respective armies.<br />
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The four heroes out of the starter set can be used as Kingdoms of Men, wizard, a Kingdoms of men hero, an Elf Master Hunter and a Dwarf King.<br />
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These three make excellent heroes for the forces of nature army, as a Salamander Veteran, Naiad Stalker and a Druid.</div>
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And these two obviously fit nicely into the Basilean army as a High Paladin and an Abbess.</div>
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These two Bosses from the base game will make an excellent Revenant King and Necromancer.</div>
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And finally for the characters we have an Orc Krudger, an Abyssal Champion and an Efreet (who is a minion in dungeon saga, but a character in KoW).<br />
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If you got a 'carton B' like me you got three Molochs, which is enough for a regiment, they even come on the right sized (50mm) bases.<br />
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You also get three each of zombie trolls and trolls, enough for a regiment of each. One slight issue here is they also come on 50mm bases whereas in Kings of War they should have 40mm bases. After much deliberation, including considering rebasing them we've decided just not to worry about it and just let them be used as is. That wouldn't be OK in a tournament obviously, but for friendly games we don't think it will have enough of effect to be worth worrying about unduly and I'm not the only player in our group who wants to be able to add dungeon saga zombie trolls to their kings of war Undead army.<br />
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I've also been able to put together a lower abyssal troop. The bases on these are also the wrong size for KoW, being 25mm rather than 20mm. The solution here is a bit different, I'm using a frontage of four instead of five (still 100mm) and keep the depth of two, which does mean a depth of 50mm instead of 40mm, but that's not a real issue for friendly games. You can pull off the same trick with the skeletons, but it's not worth it for me as I already have loads of skeletons on the right size bases.<br />
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This is where things get slightly dodgy, in my package I got three tortured souls, on 25mm bases. In the KoW list they are large infantry on 40mm bases and come as three for a regiment. My solution is just to put those three figures on a large base of the right footprint. Ideally at some point I'd make a scenic base with three holes which I could pop the figs in when I wanted to use them in KoW<br />
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This little lot of Abyssals comes to 710pts, which if you add 40pts of magic items it becomes a legal 750pt Abyssal army. Then consider that you can spend 25% of your points on allies, those two troll units come to 240pts, which added to the Abyssals creates a legal 1000pt army. It may not be the best army ever but you could definitely have a fun battle with it. If you have a carton B (base pledge plus the three expansions) you also have a Kings of War army! brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com2tag:blogger.com,1999:blog-4866325319649237488.post-19653955772196219072015-11-06T22:17:00.002+00:002015-11-06T22:17:25.853+00:00Dungeon Saga Kickstarter Package Unboxing<br />
It's here finally, a massive box from Mantic which is the new Dungeon Crawling game Dungeon Saga. I meant to do a proper unboxing showing you how it all arrived and what exactly each bit contained, but I got a bit excited and had to open it all up!<br />
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My package essentially contained the Dwarf Kings Quest boxed game, the five expansions (Return of Valandor, Infernal Crypts, Warlord of Galahir, Tyrant of Halpi and the Adventurers Companion) and a few Kickstarter exclusives. I'm going to give a quick overview of everything and at times it might sound a bit nit picky, but overall this is an overwhelmingly positive buy for me, the game is great fun and I've got an amazing amount of stuff for my money.<br />
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The game comes in these brilliant book boxes, with additional sleaves, we only get two with Kickstarter rather than one per expansion like at retail, but that's the price of getting such a good deal. All the cards, tiles, tokens and books from the base game and expansions all fit in the two boxes, although I will have to find another home for the minis, could have done with a third box really.<br />
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The base game, which initially comes in one of the book boxes, is very well done, you get four classic heroes, some undead minions, four fantastic undead bosses, plus tiles, counters, furniture, dice etc.... It comes across as a good quality product. We've had a few games and it's a lot of fun as well. I think Mantic have achieved their aim of getting a new Heroquest on the market. I hope it goes well for them. I'm certainly very pleased with it.<br />
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lets see what we've got them, starting with the minis of course. I'm impressed with the quality of the sculpting on these, another step forward for Mantic. A lot of them came bent, but the hot water/cold water technique worked a treat. A couple have been stuck onto bases at funny angles, but again it's something I'm confident I can fix. Finally a lot of the minions are only attached to their bases at one point and work better with a dab of glue at the other foot. For boardgame figures I'm impressed with these.<br />
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These are the four heroes from the base game, riffing off of Heroquest we have a barbarian, a wizard an elf and a dwarf.<br />
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The heroes from the expansions, Paladin, Cleric, Gladewalker Druid, Niad Deamonhunter, Salamander and a Halfling thief. <br />
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The bosses from the base game, the Necromancer, a Zombie Troll Shaman (how cool is that), a Banshee and an undead Dwarf King.<br />
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This is Valandor and B'eal, plus the Orc and Abyssal boss.<br />
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I also got this awesome Dragon!<br />
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The Undead set, I got three of these.<br />
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The Abyssal set, which I also got three of. In one of my packs a lower abyssal was missing a base, which I'll have to ask for a replacement for.<br />
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The Orc set, which again I got three of. I also had a problem with one of my orc packs which was missing a goblin archer.<br />
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Here we have the base rulebook and five campaign books, there's a lot of missions here, and this is the meat of the game, five whole different campaigns with different baddies. These are in full colour, if a little flimsy.<br />
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Hero cards overlord panels essential for in game reference.<br />
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Lots of card decks too, I've not opened all these up yet, but they seem fine. I'm going to need to get a whole bunch of card sleeves.<br />
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Here are half of all the door and furniture in the package. These are really well done and with nice touches like the removable book for the lectern. They really help give the dungeon that essential Heroquest feel.<br />
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Between the base game and all the expansions I got a lot of tiles, enough to fill two thirds of one of the boxes, much thicker card than the old dwarf kings hold games and a good selection of different styles for battling different enemies.</div>
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The expansions are more of the same with different minis, different missions, and new cards etc. These are also good quality products and look polished and put together properly, the return of valandor follows directly on from the dwarf kings quest and the other three form totally separate campaigns set against either abyssals, orcs or a dragon.<br />
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So far so good, but the adventurers companion is where it goes wrong. This is where all the advanced rules live. I hate to say it but this is a bad product, the intention was good, essentially trying to replicate the warhammer quest roleplay book, and it does some of that, with basic levelling, random dungeons, solo/fully co-op play and a small bestiary. All of this stuff looks pretty basic and undeveloped though. One think that does look good is the character creation, with lots of races and classes. It's a lot thinner than was I was expecting given the kickstarter graphic, and it's poorly produced with many errors, see the errata sheet next to it in the picture above, and those are only the errors they've noticed! Having said all that there is some useful stuff in here and it's not unusable, it's just frustrating, if they had gotten this bit right it would have turned this good game into an excellent one.<br />
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These last bits are the kickstarter exclusives. The dungeon journal, with three attendant grey plastic heroes. This is a smaller A5 book and not combined with the adventurers compainion as origanlly advertised. It contains a number of new missions for the exclusive characters and all the old dwarf kings hold missions, what is there looks fine but its missing a lot of promised missions. I'm not going to go through it all as this chap has done that <a href="http://twilight40k.blogspot.co.uk/2015/11/dungeon-sagas-missing-missions.html">here</a> much better than I could do. Some (but by no means all) of the missing missions have been promised later as digital downloads, which whilst not as nice as being in an actual book at least means we'll get them.<br />
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Finally we have these absolutely fantastic resin mins; Ravenna the witch, Gunn the dwarf engineer and Keldan the elf fighter. So so pleased with these as minis, however the witch and engineer were promised as classes in the adventurers companion, but alas seem to have been forgotten. Still minis this good are never a waste to have. I'm regretting not ordering the resin legendary heroes now.</div>
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In conclusion I've got a mountain of excellent stuff here and a lot of adventuring and painting time ahead of me. Mantic haven't quite delivered on everything, I eagerly await the additional digital content. The adventurers companion is a disappointment, but ultimately it's not unusable and is one expansion out of five, and I'm not going to let it ruin my enjoyment of the base game and other four expansions. Very glad I backed this Kickstarter.brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com6tag:blogger.com,1999:blog-4866325319649237488.post-48831742703592307622015-10-18T20:57:00.000+01:002015-10-18T20:57:06.750+01:00Kings of War Reinforcements<br />
We've been enjoying Kings of War of late, and our gaming group is in the process of repurposing old fantasy minis, and buying new ones, to give ourselves more list building options, I can't remember the last time everyone got this galvanised into painting like this. I'm no exception and I've a few bits and pieces that I've finished in the last week or so;<br />
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Lets start with some actual Kings of War minis, these Forest Shamblers for my Forces of Nature army. I've got three of these coming with my FoN starter army from Kickstarter later in the year, but experience has taught us that 'large infantry' hordes (units of six) are formidable so I couldn't resist getting another three now. <br />
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These three Merfolk are from Foundry and I am planning to use them as water elementals in my FoN army. I've had to do a different base style for these figs, as merfolk on nice grassy pastures made no sense, so I've gone with what I hope signifies a sort of swampy ground that follows the merfolk around. It still looks like they're floating about the water somewhat, but they are being used to represent magical nature spirits....<br />
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I've also been working on bringing my Hunters of the Wild upto a full regiment of twenty, partly for tactical reasons, but also because I really love the freedom to paint a few individual minis and yet put them together in this most flexible of unit modelling opportunities. Here we have an ancient Greek piper, three GW Ungors and another Wood Elf sprite.<br />
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These five figures are wood nymphs from Foundry's Greek mythology range and will double up in my collection as Hunters of the Wild.<br />
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Here we have the whole formidable regiment of the Hunters of The Wild<br />
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This is Ronaldo the bard, one of the Kickstarter exclusives, Mantic haven't released his rules yet, so for now I will use him as an alternative army standard.<br />
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And finally here are the first five of ten Basilean sisterhood panther riders I got with the Mantic crazy xmas box last year.brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com1tag:blogger.com,1999:blog-4866325319649237488.post-23875618133370103252015-09-26T09:56:00.003+01:002015-09-26T09:56:38.202+01:00Army Focus - Star Trek Micro Machines<br />
My recent acquisition of a few of the new <a href="http://brownk29.blogspot.co.uk/2015/09/new-stars-warsthe-force-awakens-toys.html">Star Wars Micro Machines</a> inspired me to dig out my Star Trek Micro machines for this photo-shoot. This collection is a mix of some that I had as a kid and some more recent ebay purchases, with the intention of playing some wargames with them. That hasn't happened yet, but it definitely will do one day!<br />
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A couple of issues arise from the nature of the figures, the first is scale. All the Micro Machines are roughly the same size, which of course means they are way out of scale to one another. At first this bothered me immensely, but have decided not to worry about it and treat the ships as markers on a larger scale area of space rather than as realistic dog-fight style game. The second small issues is that some of the figures are silver special editions, which can look a bit silly next to more 'realistically' coloured ships, again I have decided to try and ignore this and maybe use the silver ones to denote command ships.<br />
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The core of the collection is this, my Next Generation era Federation fleet. It also contains older classes of vessels that still featured in the various battle scenes in the Next Generation and Deep Space Nine. The fleets hitting power is provided by nine Galaxy class, three Ambassador class and one Nebula class ships. This is supported by a Defiant class, two Miranda class, six Excelsior class and three Constellation class ships. There are also a couple of science vessels, which aren't much use in a fight but could be useful objectives for scenarios,<br />
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The Federation of course need someone to fight..... how about seven Borg Cubes! I think the fleet above might struggle to cope with one or two of these and that it wouldn't be that fun as a game.<br />
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More realistic opponents of the Federation is this Klingon fleet. Whilst not as big as the Federation fleet there is enough here for a good game. There are three very different ships here, essentially a battleship, a cruiser and a destroyer, but I do wish there was slightly more variety in the classes avaliable.<br />
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The Romulans also lack variety having only two ship classes, the mighty Warbird and a scout. Whilst I only have seven Romulan vessels, Warbirds are very powerful ships and this is definitely enough figures to have a game with against a numerically larger Klingon or Federation fleet.<br />
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Both the Ferengi (on the left) and Cardassians only have a single class of ship in my collection, which wouldn't make for a particularly interesting game even if both fleets have just enough ships for a skirmish. I think the best use of the Cardassians would be to use them in conjunction with the Romulans to represent a fleet at the time of the Tal Shiar and Obsidian Order alliance.<br />
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These are Romulan Warbirds and Federation Constitution class ships for the original series era, which can't find their way into the Next Gen era of the fleets above, I''m not really planning on doing anything with them at all.<br />
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Here we have a bunch of shuttles, runabouts and other assorted ships. No use for fighting at large scales, but could potentially be used as scenario pieces.<br />
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And finally a few space stations, which of course can potentially be used as static weapon platforms.<br />
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That's it for now, I'm not actively adding to this collection at the moment, but I'm aware that it's not complete and if some different ship classes happened to cross my eyes I could well end up buying more.brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com0tag:blogger.com,1999:blog-4866325319649237488.post-73757601958972256512015-09-17T20:23:00.001+01:002015-09-17T20:23:20.230+01:00From The Painting Table #19<br />
Another collection of my recently completed minis today, lets start with a couple of randoms;<br />
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<a href="http://3.bp.blogspot.com/-DhP7O44ScFY/VfsPWBxHYNI/AAAAAAAAEJM/x1uqXhqziNg/s1600/foundry%2Bfantasy%2Bundead%2Bskeleton%2Bwight%2Brevenant%2Bsanta%2Bclaus%2Bwizard%2Bforces%2Bof%2Bnature%2Bdruid%2Bkings%2Bof%2Bwar.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="260" src="http://3.bp.blogspot.com/-DhP7O44ScFY/VfsPWBxHYNI/AAAAAAAAEJM/x1uqXhqziNg/s400/foundry%2Bfantasy%2Bundead%2Bskeleton%2Bwight%2Brevenant%2Bsanta%2Bclaus%2Bwizard%2Bforces%2Bof%2Bnature%2Bdruid%2Bkings%2Bof%2Bwar.JPG" width="400" /></a></div>
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Wargames Foundry have this absolutely fantastic of throwing in a free mini or two with orders and here we have two of my recent freebies from them. On the left we have an armoured skeleton painted up for use in warhammer quest and/or dungeon saga and on the right we have what I think is supposed to be father Christmas, but I've painted him up for use as a druid in my Forces of Nature army for Kings of War.<br />
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A bit of a impulse buy from ebay here. These are three WW2 flames of war Churchill tanks, converted according to the previous owner into flame throwers for use in the Dieppe raid. I don't know enough about the history to ascertain the arcuracy, but they're a nice addition to my collection and I got them at a good price.<br />
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Onto Deadzone now, starting with this Strider that has been captured by the Plague. This is the third strider that I've painted and I'm a big fan of them, I've still got a rebel captured one to go at some point as well.<br />
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Finally we have a squad of Enforcers, also for Deadzone, based on the hard plastics with additional resin shields and guns. I've got a lot of the Enforcer plastics and they're very good. In fact all the Enforcers that I have for Deadzone are actually enough to make a small army, which is quite convenient as there's a Warpath Kickstarter about to start......brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com2tag:blogger.com,1999:blog-4866325319649237488.post-32806112729098280972015-09-11T21:54:00.003+01:002015-09-11T21:54:19.146+01:00New Stars Wars:The Force Awakens Toys!<div class="separator" style="clear: both; text-align: center;">
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<em>New Toys!</em></div>
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One of the great sources of trial in my life is that I work in a shop that sells toys, this means every day there is the temptation to buy more stuff. The Lego section in particular normally helps fill any remaining space in my house. I returned from a week off to discover that the new Star Wars toys had come in, a wave of childish joy came over me as I headed off to the toy department to check them out, inevitably at the end of my shift I had to make a couple of purchases.......<br />
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<em>Galactic Showdown</em> </div>
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As well as the action figures and Lego that I was anticipating I was delighted to discover that Micro Machines were making a comeback. They were surprisingly cheap as well, the above set of five vehicles and two figures was only a fiver. I'm sure that I can remember a set of three of the old Star Wars Micro Machines used to cost a fiver too, and that was 20 years ago! In the set I picked up we have two TIE fighters (one that looks like it's been flying through snow), two X-Wings, a little snow speeder, which looks to be a new design, and what I can only assume is a good guy and a bad guy. The set didn't come with any of the little plastic flight stands, but oddly all the ships had a hole in them which the flight stands from the original Star Wars Micro Machines fitted perfectly.<br />
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<em>My Old Star Wars Micro Machines</em></div>
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Micro Machines were amongst my favourite toys as a child, and I had quite a lot, but spread over many different themes and properties. After coming home with my new toys though I had to go and dig out my old ones. The price difference suddenly made a bit more sense, the originals were of a much higher quality and the new ones do feel cheap in comparison.<br />
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<em>My X-Wings Together</em></div>
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The truth is adding this cheap little set of figures and vehicles to my collection made my day and it was worth the price just for that alone.<br />
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Whilst the Micro Machines were an unexpected purchase, I knew that some of the new Lego would inevitably make it home.....<br />
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<em>Rey's Speeder</em></div>
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I decided on the cheapest set for now, as an intro to the range. This is the female lead, Rey, on her speeder, which was seen in the trailer. I don't really know anything about Rey yet as I've trying to avoid any plot and character details as much as possible before the films release. It's a nifty little set actually, the build was interesting and a bit different and of course features one of the main characters, she comes nicely equipped with her staff and hair and mask options. The set had one negative and that was the number of stickers that needed applying and lining up, Lego can and do print pieces in some sets, I wish they did it all the time and did away with stickers.<br />
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<em>Rey vs Thug</em></div>
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The speeder opens up and houses a storage container, although I was there was also a hole somewhere to hide the hair/mask piece that isn't in use at the time. Rey of course needs someone to fight, and 'Unkars Thug' is provided, he's a bit of a mystery at the moment, but he's quite a nice minifig with some interesting printing. A good set overall, and it gets my seal of approval.<br />
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After all this I really hope the movie isn't another episode I...brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com1tag:blogger.com,1999:blog-4866325319649237488.post-10287746241583127682015-09-05T12:58:00.000+01:002015-09-05T12:58:27.031+01:00Kings Of War Kickstarter Package<br />
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The first wave stuff from my Kings Of War kickstarter from Mantic games has arrived, I've been looking forward to this ever since I pledged and with the untimely death of Warhammer fantasy the quality of the package suddenly seemed more vital. Lets see what we've got then....</div>
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<em>Hardback Rulebook</em></div>
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The most important item is of course the second edition hardback rulebook, containing background, rules and army lists. The book clocks in at around 200 pages and is in full colour throughout, with lots of art and photos (some of the art is recycled, but this is the first KoW book I own so I'm not bothered), the first 50 pages are background to the world of Mantica, then you get the rules, and then finally 11 complete army lists, all of which contain more background for the different armies.<br />
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It's all well done, the background was nice to read, all pretty general stuff, but after reading it all I'm starting to see Mantica as it's own place, which before I didn't. Inevitably it does share the usual influences that all fantasy worlds do, but this isn't all a bad thing, afterall we all want Dwarves, Elves, Orcs etc. It's also designed so that there is plenty of space to do your own thing, with lots of different kingdoms per race and no intention of describing them all. It's nice to be in a world near it's genesis as well, I'm curious to see how Mantic are going to grow it in the coming years.<br />
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The rules themselves are quite short and relatively simple. Lots of nice diagrams as well, we found them intuitive enough that even in our first game we hardly had to refer to them at all.<br />
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<em>Softback Rulebook, bigger than GW's</em></div>
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The pledge also came with the softback 'gamers' edition, a stripped down cheaper version with none of the background material, just the rules and army lists. It's bigger that expected, I was very much expecting a book like the GW mini-rulebooks, but as you can see it's bigger than that. I wasn't sure at first if having both books was going to be of any use, but actually I really like having this condensed version for use during the actual gaming, as well as having the nice fancy hardback book for the shelf.</div>
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Onto the miniatures, I didn't go overboard with this kickstarter and this initial package contains a mere six miniatures! However, they're all rather good. First off is that exclusive Blaine miniature that mantic always do with each kickstarter, this time he's found himself a pet dinosaur. Initially I was ecstatic when I got this mini, it's really good, I love the styling and general pose, the resin holds the detail really well and I was looking forward to getting him painted. However............<br />
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After taking the pics for this post I undercoated Blaine and then left him on the shelf for a few days before coming back to find him like this. The single ankle joint can't hold the weight of the mini and mine has slowly bent down until the hands are touching the base. I tried using the hot water method to return him to the original pose, which worked briefly, but then he nose-dived again. I'm a bit gutted to be honest. Hopefully it's just mine and not something that will affect all of them and I can get a new one.</div>
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The second exclusive mini was this 'Ronaldo the Bard'. Nothing wrong with this chap, just a characterful little mini to add to the collection.</div>
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The one add-on I bought that came with the first wave are these Ogre minis, a Warlock and a regiment of three Berserker Braves. The Warlock is OK, if nothing special, the Braves on the other hand are some of the best minis that I've yet seen from Mantic, I'm really pleased with these and will be looking to expand my Ogre collection further.<br />
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The pack of nerve counters is quite cleverly done giving you the option of using a dice holder or stacking 'hits'. The hard plastic nature of the kit allows you to paint them up to match your army as well.<br />
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And finally we have a pack of game counters. These are simple, but do the job fine, except that I'm not entirely sure what all the symbols are meant to mean, a little sheet explaining which is which would have been of massive help, but no doubt we'll be able to come up with a system that works.<br />
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The vital question though... is the game any good?<br />
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Well I've got three games in so far, and I can report that both I and my opponents thoroughly enjoyed all three. They were all quite close as well, with the game still in the balance up to at least the end of turn five and in one case coming down to the last dice roll! My current KoW record stands at one win, one loss and one draw how's that for balance.</div>
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Whilst playing it really felt like our manoeuvring was the key to winning or loosing the game, not some dirty little army building trick, flank and rear charges are deadly in this game, but can often leave you exposed yourself. It's early days, but the lists seem very balanced as well, everything in it has a use and even the big monsters aren't dominating the way they are in some games. Magic, which can be my pet hate in many fantasy games, seems to be at the right level for me, it has an influence and is useful, but it's not overpowering.</div>
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The lists are really rather flexible as well and with each one there are many different ways you could use it and have a successful force. The Kingdoms of men lists deserves a special mention here, as well as being useful for representing any human fantasy force you can think of it also opens up a huge range of historical games you could play straight from this book, and with only the slightest bit of modification you can basically fight any battle from Ancient Egypt up to the late 19th century.</div>
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It looks like Kings of War is going to be my large scale game of choice for some time to come.</div>
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<em>Painted Ogres</em></div>
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That's it for now, I can't wait for my Forces of Nature starter army and the campaign book which are due some point later in the year to arrive. In the meantime, I can see a Kingdom of Men project on the horizon that wants me to start moving toward it.brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com5tag:blogger.com,1999:blog-4866325319649237488.post-10422427772931754052015-09-01T11:54:00.000+01:002015-09-01T11:54:02.108+01:00Even More For The Forces Of Nature<br />
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I've been beavering away on some more stuff for my new Forces of Nature army for Kings of War. To start with I went back to the remains of my Loka earth set and pulled out a bishop to serve as a druid.<br />
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After that I had a lot of fun making this unit of 'Hunters of the Wild'. The unit description says the hunters are a mix of sprites, dryads, fauns, satyrs and other forest folk. Basically an excuse to do what you like, I had a rummage round my spare minis boxes and managed to bring together this unit of ten that I'm really pleased with. I've made a couple of purchases that will allow me to bring this unit up to 20 in the near future.<br />
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These two are a couple of Games Workshop Warhammer fantasy Beastmen Gors, now being used to represent Fauns<br />
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Also from Warhammer we have these two old metal Dryad minis, who were previously found playing bloodbowl with my Halfling team.<br />
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The Loka set provides yet more minis for the army with these dwarf pawns, painted green as to represent 'green men' forest spirits.<br />
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The unit is bought upto strength by a Warhammer Wood Elf Sprite, an elf huntress that was free from Foundry and a dog from GW's Lord of the Rings range.<br />
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I also dug out this old citadel unicorn that I had in my collection. Unicorns are heroes with the heal spell, which I think is going to prove useful.<br />
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I've gone out and bought these two Pegasi from Foundry's Greek Mythology range which will add some much valued mobility to the force.<br />
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And finally here's a pic of how the army stands today. I've got plenty of Heroes and Monsters, but not enough proper regiments. The Hunters will be bought up to a full regiment soon and later in the year I'll be getting regiments of Salamanders and Naiads from my kickstarter package, in the meanwhile I'm considering giving some of my old plastic Saurus minis a quick lick of paint to stand in as Salamanders.<br />
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brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com2tag:blogger.com,1999:blog-4866325319649237488.post-62459337176619167542015-08-14T22:37:00.002+01:002015-08-14T22:37:46.325+01:00Additions For My Kings Of War Forces of Nature Army<br />
The first part of my Kings of War Kickstarter package should be in the post as I type this and although it will be a few months yet before I get the second package with the Forces of nature stuff in it, I've been having a bit of a look to see if I can do any work on my army in preparation, it turns out that I can.<br />
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The Green Lady has now found her way into the Forces of Nature list as well as the Elf list, so I went out and ordered her, she didn't take long to paint and is now ready to lead her forces.<br />
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A while ago in one of the <a href="http://brownk29.blogspot.co.uk/2013/12/mantic-crazy-christmas-box-2013.html">Christmas boxes</a> Mantic do I got a single Loka earth elemental, which I'd <a href="http://brownk29.blogspot.co.uk/2013/12/from-painting-table-9.html">painted up</a> and quite liked. I then managed to pick up a set of the green Loka pieces on ebay, but never quite got around to doing anything with them. Over the last few days several of them have been sacrificed, painted and based for use in Kings of War. Sawing the bases off was easy enough using a junior hacksaw and the paintjobs were very quick and easy.<br />
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These earth elementals are the main attraction providing the first regiment for the army (regiments are essential as they open up list building options). I like these figures, the single pose is a bit of a shame, but still they work well I think.<br />
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Next we have the two centaurs, and whilst no good on their own, I just happen to have three centaurs in my Greek collection which put together create a 'troop' of centaurs, even if the two styles don't quite match.<br />
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Finally I've used one of the Loka Queens as a Forest Warden. I am a bit confused around what the Forest Warden was supposed to be, the Tree Herder is clearly your traditional Treeman/Ent and is a Hero[Monster] whereas the Forest Warden is only a Hero[Large Infantry] and a mere 75pts compared to 260 for the Tree Herder. The Forest Wardens are also described as massive and ancient. As there's no official model and the only thing that really matters in Kings of War is base size I'm going with this mini.<br />
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brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com2tag:blogger.com,1999:blog-4866325319649237488.post-56208041973839728262015-07-12T22:02:00.001+01:002015-07-12T22:14:13.769+01:00Warhammer 40K Painted Assassinorum: Execution Force Minis<br />
After over a month of being slack I seem to have finally got the painting bug back again and I have painted all the interesting minis from the Assassinorum: Execution Force game. By 'interesting' minis I mean everything except the cultists, not that I think there's anything wrong with them, just that I've painted the same minis before when they came in the Dark Vengeance set.<br />
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Lets start with the stars of the show the Assassins; and in particular my long-time favourite temple the Vindicare.<br />
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Eversor<br />
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Callidus<br />
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Culexus<br />
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The Assassins weren't the easiest minis to paint and I spent a good while considering the best approach before starting painting. This is a very unusual approach for me, in the end I painted them solid grey to start with and then washed them with 'Nuln Oil' five times to give the depth to the synsuits.<br />
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I've also painted the Big Bads from the game. As my Chaos Space Marine army is painted as Alpha Legion I have naturally painted these to match.<br />
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Chaos Sorcerer<br />
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Chaos Space Marines<br />
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brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com1tag:blogger.com,1999:blog-4866325319649237488.post-65963264759172202682015-07-07T19:44:00.001+01:002015-07-07T19:44:26.354+01:00Warhammer Is Dead, Long Live Kings Of War<br />
I've played Warhammer for many, many years, it was in it's 4th edition when I started and I've played it on and off ever since. So it is with some sadness that I greeted the news of Warhammer Fantasy Battles discontinuation. Although it saddens me, it doesn't surprise me, if the 'end times' wasn't a big enough hint there's been a problem with Warhammer for a long time. It's got clunky and unwieldy, in background and rules, and whist I've still been playing every so often I've hardly been buying any new minis for it at all, and I expect that's a common story. The entry costs are too high as well, so if older players aren't buying and new players aren't joining it had to go.<br />
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What's interesting is its replacement the 'Age of Sigmar', the new fantasy game from GW. The successor to Warhammer, but a very different beast. There's some stuff to like here, GW have provided the rules (all 4 pages of them) and stats for all old Warhammer minis as free downloads so you can start playing straight away. Also apparently army books are a thing of the past and rules will now be included in the box of minis when you buy them, excellent stuff, this will help players pick up a box or two of minis they happen to like and get them on the gaming table, this is a move forward. The new miniatures are of course fantastic, I really like the look of the new Sigmarites and whilst the chaos stuff isn't a radical redesign, it is well done. However there are some mortal problems that I see with the new system, firstly it's way to simple, Warhammer was a game of manoeuvre, this isn't, this is a game of rolling dice and killing stuff. The real killer is the lack of points values, you just use whatever takes your fancy or until you run out of space to deploy it!<br />
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I can see what GW are trying to do here, it's a big gamble and I hope it works for them, but I'm not going to be getting on board with this, I'll still play Warhammer and will be keeping an eye on the new model range to see if there's any cool stuff I can retrofit into my Warhammer armies. It seems to have got off to a good start in one way at least, the White Dwarf with the free Sigmarite mini has completely sold out, and before I could get a copy :-(<br />
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However as it happens this has all happened with fantastic timing for Mantic Games who see the release of their own mass battle system 'Kings of War' next month. The mechanics are different, but this is very much a strategic fantasy massed battle game. Two of us in our gaming group pledged for the Kickstarter a few months ago and the first packages are due soon. We'd been looking at Kings of War as we were finding problems with Warhammer and wanted a slicker, but still strategic, fantasy battle game, and Kings of War seems to fill this hole nicely. Ultimately whilst Warhammer and Kings of War were direct competitors, trying to do the same thing, Age of Sigmar and Kings of War are doing very different things, which I suspect will ultimately benefit both systems.<br />
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And as for the bases? I'll be sticking with square ones.brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com0tag:blogger.com,1999:blog-4866325319649237488.post-35835426989312623932015-05-25T21:58:00.001+01:002015-05-25T21:58:07.547+01:00Review - 40K Assassinorum: Execution Force<br />
Games Workshop are doing something right at the moment, first they released the first part of their new Adeptus Mechanicus range, which although I haven't bought any yet, it is only a matter of time. Then as I was drooling over the Skitarri they go and drop an unexpected bombshell and release a stand-a-lone new boardgame featuring brand new Assassin minis. Well I couldn't resist, so lets see what you get for your £75.<br />
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The first thing is you notice when you pick up the box is the weight, it was much heavier than I was expecting. The box has great artwork on as would be expected, but the box itself is a step up for GW, a proper thick board game box, not the flimsy thin card boxes that starter sets come in.<br />
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Lets get straight to why you've bought or are considering this game and that is the miniatures. The game contains 34 hard plastic minis, 15 chaos cultists, 3 chaos space marines, a sorcerer & familiar and of course one each of the four new Assassins.<br />
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The new Assassins (a Vindicare, a Callidus, an Eversor and a Culexus) are masterpieces of the miniature makers art. It's amazing what GW can do with plastic these days, the dynamism that they manage to capture, that would be impossible in old style metal minis, is just outstanding. I can't gush enough over how great these are. Quite a bit of assembly is required, these are no 'push-fit' board game pieces, but the end result is well worth the effort.<br />
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The Assassins are of course trying to assassinate someone, in this case a Chaos Sorcerer lord who comes with some mates. All the chaos forces minis are already in the range so no real surprises here. They are also all generic so can be painted up to match any existing chaos collection that you might have, mine will all be painted up to join my Alpha Legion army.<br />
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For the sorcerer they give you the complete terminator lord/sorcerer lord sprue, so you have plenty of options on how to build the guy, and will end up with a load of spares at the end. I've built this kit up <a href="http://brownk29.blogspot.co.uk/2012/08/stormtalon-alpha-legion-lord-primaris.html">before as a lord</a>, but decided to go the proper sorcerer way this time, staff and all.<br />
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The 15 cultists are the same ones that came in the Dark Vengeance boxed set, I liked them then, and I like them now, I'm actually glad they're the same minis as they'll fit right into my units that I got from Dark Vengeance, which have always needed a size bump really.<br />
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Finally we have the three Chaos Space Marines, the most disappointing minis by a long way. There's nothing actually wrong with them, they're just a bit flat a dull compared to all the others. On another note this is my first experience with the new 32mm bases. Overall I like them, maybe they're slightly too big and 30mm would have been better, but the marines do fill the space well. I'm not going to go rebasing all the marines that I already have, but now I've seen them they don't upset either.<br />
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The game of course includes a rulebook, it's in full colour and is the same size and format as one of the current White Dwarf weeklies. As well as clearly written rules the last few pages provide some interesting background on the Assassin temples.<br />
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The reason the box was much heavier than I was expecting is the board sections, the game contains 4 large and every thick board sections that join together to create the playing space. Three of them create the main space where the Assassins have to locate the teleporter and turn it on and the final piece is the inner sanctum of the Chaos Sorcerer where the Assassins mission objective is. These were much bigger and thicker than I expected, the artwork is of course top notch too. Very impressive.<br />
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You also get a bunch of cards, counters and dice. All high quality, for all that Games Workshop wind me up at times, they have put out an incredibly high quality product here.<br />
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So after all my gushing about the contents how does it play? and is it actually any good as a game?<br />
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The game is a co-operative game where the players take the role of the Assassins as they make their way through the Astropathic Sanctum trying to find the teleporter which will take them to the temple of shades where they will attempt to assassinate the Chaos Sorcerer. The Assassins get two actions each per turn, which include basic stuff such as moving, shooting and attacking. They all have different stats and different special rules which nicely make the four Assassins play differently, using the different abilities in tandem is one of the keys to victory.<br />
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After the Assassins have had their go the game takes it's go, the turn tracker moves on, random events happen and Chaos renegades move around the board in a semi random way until they see an Assassin, upon which they start attacking. In a nice twist the more renegades that go on alert triggers more events (which are often more renegades) and the game can quickly escalate to impossible once you let one or two alert renegades live. This provides an interesting challenge, it would be quite easy to slowly walk around taking out one renegade at a time, but there's a 16 turn limit and you don't have the time, but push too quick and you will be overwhelmed.<br />
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The board layout will be the same for each game, but cleverly the game comes with a random room mechanic, so you never quite know where the teleporter and the power switch will be. Once you have found the teleporter you then have access to the final board section, the Sorcerer is always guarded by three Chaos Space Marines who are much tougher than the cultists that you mainly meet in the main board section. We found our games to last around 45mins to an hour, which is a good length for a game like this.<br />
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My only real concern with this is the replayability. We managed to assassinate the Sorcerer on our first attempt and out of three games in total we only failed once. However GW have clearly realised this might be a weakness and have added a list of X-box style achievements, all of which will make the game harder to beat, and hence adding to it's longevity.<br />
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In conclusion, I reckon it's worth it for minis alone if you already have Imperial and Chaos forces for 40K, it works especially well if you have dark vengeance. The games not a bad little filler game either, it's not massively in depth, but it is fun. I think this is a good format for a release like this and I hope they do more like it.<br />
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One last thing to be aware of is that whilst all the minis are compatible with Warhammer 40K, none of the rules are included. The Chaos figures rules are in all their codex, but to get the Assassin rules you'll either need to download the (expensive) dataslate or get your hands on White Dwarf 65 which also features the rules and points for all four Assassins.<br />
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As a nice surprise GW threw in a free Adeptus Mechanicus pin with my order! I'm not entirely sure what I'm going to do with it, but free stuff is always welcome.brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com2tag:blogger.com,1999:blog-4866325319649237488.post-60961637666952209962015-05-05T14:44:00.000+01:002015-05-05T14:44:04.102+01:00From The Painting Table #18<br />
Another mix of recently painted minis for me to showcase today. I've not had a greatly productive year so far on the painting front if I'm honest, I'm getting a few bits and bobs done, like those shown below, but no projects getting completed or even that many actual units (although there is one of those below), on the plus side I'm still getting a lot of games in, I suppose you can't have everything.......<br />
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Starting today with these Masai villagers from wargames foundry. These were an xmas present from my sister (along with some Masai warriors) and are a welcome addition to my growing 'Darkest Africa' collection.<br />
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This is an interesting mini, from the dawn of Warhammer 40K, a 'Sensei'. These are the immortal sons or descendents of the Emperor and are invisible to physic powers, the Inquisition naturally see them as a threat. <br />
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An actual unit with gaming purposes now, 10 Nurgle Plaguebearers, which will see use in Warhammer fantasy, Warhammer Quest and potentially KIngs of War. I'm always apprehensive of painting daemons, especially the skin ones, but I think these came out OK in the end, they still look a little to clean though and not disgusting enough.<br />
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Below are a couple more plague spreaders, but this time for the Skaven.<br />
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Finally we have this 'Lizard Sorcerer' from the old Darkworld boardgame. He's not the greatest mini but is being added to my Warhammer Quest collection to act as a stand in for a Liche. </div>
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<span id="goog_453233562"></span><span id="goog_453233563"></span>brownk29http://www.blogger.com/profile/09287347893715981206noreply@blogger.com2