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Monday, 25 November 2013

40K - Eldar Striking Scorpions & Warlock


 
 
It's been a quiet month on this blog, but that's not because I've not been painting, but because I've had many projects on the go all of which are nearing completion at the same time.  This first finished project is this squad of striking scorpions and a warlock for my eldar army.



Monday, 11 November 2013

Ice Flow - A Boardgame Review



Yet again I've fallen for a cheap board game that I've seen in 'The Works' and thought I'd share my view on it.



This game is called 'Ice Flow' and is I suppose a Euro-Game, with the somewhat inspired theme of trying to cross the bearing straight on foot from Alaska to Russia by clambering over ice, taking short swims and avoiding polar bears.  That's basically all the box said and it was enough to part me with my fiver.

 
Lets start, as always, with the components, which are all really rather good for a cheap board game.  The box is well made, and the board is a standard board game board with nice artwork.  the rules booklet is A4 in size and in full colour, what I did like was that it contained three separate booklets for English, German and French, which allowed me to bin the ones I didn't need and not have to wade through a book looking for the English bit (something I hate).  Game cards keep up the nice artwork, but are oddly square not normal card sized, not a problem as such, but means you can add card protectors to them.  The playing pieces are all coloured wood Meeples, standard stuff, for some reason I find the polar bear ones really quite cool.  And last but not least are the rather nifty hexagonal ice counters made from a clear blue plastic with cuts and cracks moulded into them.


Gameplay is pretty simple, but full of choices.  On each player turn you can take one player action and must take one ice flow action, you may do these in any order you like.  Ice flow actions involve moving or rotating or adding a new ice flow piece, thus allowing you to aid your movement, or, which is often more fun, to impede the movement of other players.  The ice flow pieces can only move in certain directions, which helps planning, but most have one or more cliff edges that you need rope to cross.  Player actions simply allow you to move one of your three pieces as far as you can before being stopped by an obstacle that you don't have the equipment to cross, or when you choose to stop. This is also a resource management game, you can carry up to 3 rope and/or fish in your backpack.  These both do very useful things, fish allow you to distract a polar bear or swim across a hex of open sea, rope allows you to cross ice cliffs, or go fishing for 2 fish (replaces your player action).  The first player to get all 3 of his meeples to different Russian settlements wins.  The game is designed for 2-4 players, and whilst it will work for any of these levels, 3 players probably works best, as you can still plan a bit in advance, but there is enough trying to screw the others over to make it fun.


So in summary we have a nice game here, with tactical depth, yet easy to learn, family friendly and well made and presented, recommended.

Wednesday, 6 November 2013

Dreadball - Female Corporation Team, Helder and Rico




Another Dreadball team is now finished, this time the Female Corp team, which represent a different 'style' of human team, which has less guards and relies more on the jacks.  I've yet to have a game with them, but on paper the standard male team looks more to my liking, but we will see.  As always with my Dreadball figures these have been given a coat of varnish to help them survive being handled during play.


Also I've finished the last two MVP's from the season two package, Rico van Dien and Anne-Marie Helder.