Thursday, 11 July 2013

Hunters, Explorers and Adventurers - Part 1


The latest additions to my collection are these models from Foundry's Darkest Africa range.


Starting off with a pack called 'Clean limbed British officers and adventurers' which is a brilliant title, and has some fantastic models, and even includes an Allan Quartermain (middle left) who's one of my favourite characters.


This next pack is called 'eccentric explorers', which is actually a group of historical explorers of Africa.  from left to right, Sir Richard Francis Burton, John Hanning Speke, Dr Livingstone, Henry Morton Stanley, Sir Samuel Baker, and the German Carl peters.  Another great set, with some of the key characters of the Victorian era in Africa.


And finally 'big game hunt' which includes a German hunter, some native helpers and a lion to hunt. 

And what are these for? Well the idea is to go hunting, but hunting for dinosaurs and other prehistoric beasties!  In the deepest African jungle in the year 1890, some mysterious creatures have been spotted and the race is on to bring back specimens to the great Museums in London and around Europe.  Not entirely sure on rules yet, will be homebrew of some sort, and we plan to have a bit of fun with this. 

Thursday, 4 July 2013

Army Focus - Mordheim Warbands


I've not been getting much painting done recently, work commitments, holidays and nice weather have all taken precedence!  However I've not completely forsaken this blog, and today we have a look at my warbands for Mordheim.

Despite GW's policy of getting rid of specialist games as a distraction that doesn't generate enough profit, these warbands and the game of mordheim are directly responsible for my return to wargaming and the significant expansion of my collection.  I gave up wargaming as I went to university and for several years played no more than a bit of Bloodbowl.  Towards the end of my 7 years away me and some friends had a hankering for a few games and mordheim allowed us to play with limited space and the few models we had lying about.  When I returned home it was mordheim that we played and also brought my friends from home back into the wargaming fold.  Specialist games work and it's a real shame to see them go.  Anyway without any further waffling or ranting here are my warbands:


 
The first of my warbands was these Averlanders.  Based on the empire mercanry sprue mostly with the addition of a few halflings, a faithful hound and an elven hired sword.  A (very) shooty warband, and large as well.


These Bretonnians were nowhere near as successful, being severally limited by a low max warband limit and low stats.  However, the 4 classic citadel foot knights are among my favourite models.

 
Dark elf corsairs, mostly made from a single plastic boxed set, with the addition of a very old metal witch elf and 2 old dark eldar warp beasts to count as cold one beats.


Some more classic models here in this Norse warband.  The berserkers and the jarl are also among my favorites.  The ability to find uses for cool models without needing an army is of course one of the delights of skirmish games like mordheim.


Some actual mordheim models in this possessed warband, but also some added plastic beastmen (the rest of the box made up a beastman warband) and an old pink horror I had in a box for the warbands second possessed.


Skaven warbands tend to become rather sprawling and mine is no exception.  Fun to play, although often frustrating when it comes to the break test.


One of the last warbands I made, for an intended lustria campaign that never happened.  Saurus are great and even skinks have their uses.  Rolling lads got talent on a saurus will always give you a smile.  I've used the old 5th ed boxed set single pose models for the henchmen and metals and newer multipart plastics for the heroes.


I've always loved the imagery, background and models of the witch hunters, but have also struggled to make them work.  Much like the Bretonnians they suffer from low numbers and average stats.


And finally a ridiculously shooty wood elf warband (played using the high elf shadow warriors rules).  Mostly built from one plastic wood elf boxed set with the addition of a metal shadow warrior as the leader and a mordheim elf wizard.

We're not playing mordheim at the moment, so no more work on any of these is imminent.  I do have unpainted beastmen and undead warbands too that I might get around to one day, but then again I might not.

Sunday, 16 June 2013

Zvezda 1:100 Scale Art of Tactics WW2 Tanks


Oh dear I've been on ebay again and have discovered a new range of cool toys.  This time a range of 1:100 scale WW2 vehicles made by Zvezda.  They are simple snap fit kits (although a bit of glue certainly helps), with reasonable, although not excellent, detail.  What I like about these is that unlike the other cheap plastic kits from places like the plastic soldier company these come singly and for under £3 (inc. postage) a tank as well!  Cheap enough to pick up on a whim and provide an interesting painting diversion.  They are of course the right scale for flames of war, which there has been more mutterings about playing, although that has yet to come to fruition.


The first one I bought was this German PZ-IV Ausf.D medium tank.  A key part of the German forces and the best detailed of the 3 kits.


My next buy was this small and somewhat flimsy looking Soviet KhT-26 flame thrower version of the T-26 light tank.

 
 And finally this monster of a tank the Soviet KV-2, a massive tank with a massive turret and gun.
 
 
Something that these additions have made me realise is the great disparity in size between different tanks that isn't always obvious through pictures etc.  From left to right we have a Churchill, Sherman, the tiny KhT-26, the KV-2, a Panther, the PZ-IV and finally a StuG. 

Monday, 10 June 2013

Army Focus - Star Wars Miniatures The Rebellion




A few weeks ago I put a post up showing my star wars miniatures Imperial collection/army.  It generated quite a lot of interest so today I've dug out their opposition, the Rebel Alliance.

Whereas most successful Imperial squads are based around a few commanders and then a whole bunch of troops the rebels are very much a hero based faction with luke, han and co normally being the driving force.  they also lake the really heavy items of the Imperials, no walkers or tanks here.

 
There are several 'sub-factions' in the rebellion, including commandos, wookies and the forces from the battle of hoth.  The 'sub-factions' aren't official, but the various commander effects mean that they often work best that way and add a nice thematic element to your force.
 


And finally, although technically part of the fringe faction (can be used by any other faction or as a faction in their own right) we have these ewoks.  These are all surprisingly useful and the standard ewok and wicket whilst not being powerful are very points efficient and are great for filling out squads with extra activations.

Monday, 3 June 2013

Dreadball - Judwan Team & Season 1 MVP's


A lot of painted Dreadball minis to show off today.  Starting with the first of my season 2 teams, the Judwan.  I love both the look and gaming concept of these guys (all strikers, so no punching at all, but super quick and skilled) and will definitely be using them in my next game.  Included in the pics below is the Judwan star player Mee-kel Judwan (awesome pun!), I've decided that I may as well paint team specific MVP's in the colours of said team so from now on will be painting them at the same time as the teams.



The next batch of pictures contains The season one MVP's.  A bit of a mixed bunch, Buzzcut, the Enforcer and John Doe are all brilliant, but Gorim Ironstone and Number 88 are not.  Surprisingly my new favourite MVP is Wildcard and her Tron styling, it's amazing how a paint job can change so drastically my opinion of a model.

Buzzcut, The Enforcer & Reek Rolat
 
Number 88, Wildcard & John Doe
 
Gorim Ironstone, Lucky Logan & Slippery Joe
 

Finally I've also painted the Kickstarter trophy....


If you read my last Dreadball post you'll remember that there were a couple of issues with my delivery, mantic quickly got back to me and my female corp guard is no longer headless!  On top of that a z'zor jack will also be heading my way, I have to be patient on that front, but will end up with a free guard model for my trouble, I can live with that.

On other mantic related news deadzone did rather well in the end reaching over $1.2million!  Which means I will have another huge pile of models to paint come the winter, brilliant!  I'm really looking forward to the game as well and after loving dreadball have no worries that mantic will be able to deliver on their promises.

Sunday, 26 May 2013

Why You should Plegde On The Deadzone Kickstarter.......


Essentially because I have and the more of you that do the more freebies I get!  But seriously this is looking like a great deal for what you get with a lot of cool stuff.  Lets have a closer look.



Deadzone is mantic games latest game that is being launched on kickstarter, much like dreadball was, and like dreadball is written by the genius that is Jake Thornton.  Although it shares some basic mechainics with dreadball and is set in the same warpath universe, this is an elite skirmish game.  Something I've been wanting to add to my collection since the winter when it's too cold to play on my large table in the garage.  We tried a home-brew system, but well I'm no rules designer and this looks simple and elagant, but full of possibilities.


If you're going to pledge you should really be looking at the $150 (note thats dollars not pounds) strike team level which gets you the rules, a board, a bunch of scenary, 4 complete factions (plus a 5th one of your choice free!)  and some special chracaters (and hopefully soon some zombies).


Just on the amount of stuff you get it's good value, but I think the real value in this set is the versitily of it and the different ways it can all be used.  The core way of playing is as a standard skirmish battle game one on one trying to kill each other.  Fine.  Great.  But it's much more than that it also has a Mordheim/Necromunda style campaign system, which as we all know are a lot of fun.  It also come with the nexus-psi campaign which is a narritive camapaign using set models and objectives, currently 7 scenarios, although that might rise further yet if more poeple plegde, thats more scenarios than came in dwarf kings hold:dead rising which was a scenario driven game...  And thats not all, solo rules are in the works so you can blow up some.....

you'll get 5 zombies for free but 20 more for an extra $15 is hard to resist

Zombies!  Another great addition to the game is the shambling zombies that will attack all factions even the plague they are 'related' too.  Which means of course you have to fight the 'enviroment' as well as your opponent.  All in all thats a lot of value and gameplay variety from one set.

 
But I'm not finished.. all the models and scenary can also be used for sci-fi wargames!  The scenary will obviously easily translate and you can never have enough scenary  it's rather cool stuff as well thats deisgned to be assembled in many different ways.  The models will all have rules for warpath and I'm going to slot most of them into my 40K armies as well.  I already use enforcers in my imperial guard, the plague are going to make great mutated cultists and the bigger ones chaos spawn.  The rebs will make a fanatastic alt Imperial gaurd squad as well (probaly veterans) and although the marauders are orcs I'm tempted to use thoose ripper suits with guns as obliterators. 



Look at everything you get so far! 5 sci-fi zombies to be added soon as well and a whole week to go!



Sunday, 12 May 2013

40K - Imperial Guard Reinforcements


A whole bunch of new stuff for my 40K Imperial Guard detactment today.  Starting with this chimera APC.  This came second hand off ebay, and needed a bit of work to make it bearable (thats what I get for being a cheapskate), but it's come through in the end I think (even if I still don't like the dozer blade), and will proove very useful.



Next we have a squad of 6 ratling snipers, very useful and very characterful models, this is the third time I've painted this squad and I'm finally happy with it.




Next a catachan captain, this has always been one of my favorite models ever since it first came out.



Next we have a random ebay purchase.  Mantic have never said as much but these enforcers are clearly their take on space marines, jolly nice they are too, in fact when put next to a space marine the enforcers realistic proportions make the space marines look cartoony and a bit silly.  These won't be joining my space marine army but I'm planning to use them as count as storm troopers for the Imperial Guard. I might see if I can pick up another 5 cheap off ebay as well to complete the squad.


The detail on these is really great, they're made from mantic's plastic-resin material, which I'm afraid I'm going off of.  Sticking them together was a giant pain, and they lack the options a hard plastic sprue would provide.

And finally not technically Imperial Guard, but we have this rogue trader era Inquisitor, who I feel would make a nice 'counts as' for a HQ choice.

Tuesday, 7 May 2013

The Hobbit - Hunter Orcs


Just a quicky today, a few pics of my newly painted hunter orcs from GW's Hobbit range.  Not a lot else to say really, comments as always welcome...


Sunday, 5 May 2013

Dreadball - Season 2 Arrives



 
I have only 3 models left to paint from my Dreadball season 1 shipment and what do you know season 2 shows up on the doorstep!  This time we have the season 2 book, 4 new teams (robots, female corp, judwan and Z'zor), some new MVP's and the pack of 4 coaches.  The book is of the same style and format as the first one, and contains a mismash of bits as well as rules for all the new models.
 
The models are much better this time round, both in sculpting, conception and production.  One thing that didn't sit well with me with season one was the reliance on fantasy sterotypes for what is supposed to be a science fiction game, thankfully all of the new teams move away from that and add a nice bit of extra complexity.
 
 
 
It's not all sweetless and light though, I've got two problems with my package (as the picture above shows).  The first is a headless 'bonus' female corp guard, this is actually only a small disapointment as the female corp are my least favorite team and I'm unlikely to run them in a league and still have enough for a starting team for one off games.  The second issuse is with the Z'zor team which came with 3 guards and 4 jacks, and as a starting team has 5 jacks and only 1 guard, which means a third gaurd can never be used and you don't get enough jacks to even start playing with them!  Well I've e-mailed mantic and await to see how they deal with these issuses.
 
Below are a few examples of the 50+ models that have been added to the painting queue! 
 
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